Once your stats are all adjusted, you’re ready to move on. * Subject to diminishing returns after 20 BP, each BP buys you less. So, for 5 BP, I could raise my 11.77 Strength to 12.02. You can improve your stats by 0.05 per build point*, which is primarily used to cross the threshold to the next whole number when you’re close. At the start of character generation, you’re given a pool of 75 build points. We avoided the trade system, and instead purchased incremental improvement. You can trade stats down to raise others– usually at a 2:1 or worse ratio, unless you’re improving sub-seven stat rolls. Once you generate the raw stats, you can improve them a couple of ways. Probably too challenged to enjoy playing much. The other characters… would have been challenged by life on the Savage Frontier. Kev’s dice were cold, and he wound up generating four sets of raw statistics before finally coming up with one that looked fun to play. Our game is intentionally less heroic, so we rolled characters straight. Character creation is predicated on rolling 3d6– no funny business– but if you’re looking for a more talented bunch of characters you can reroll ones, roll 4d6 and drop the lowest, or whatever methods you’re familiar with from years of AD&D and similar systems. So a character might roll a strength of 11.77, an intelligence of 6.12, and so on. Each stat is the normal 3-18 range, but is also given a decimal percentage that is often truncated, but occasionally has a significant impact. Let’s dive in and look a little closer.Ĭharacters are built off a platform of seven randomly rolled stats: the six you expect from D&D, plus looks. (It feels particularly like Shadowrun when you’re going through long equipment lists.) But the randomness makes Aces and Eights a unique beast. The easiest analogy for character creation complexity, for me, is to older editions of Shadowrun. Character Creation: The ProcessĬharacter creation in Aces and Eights is detailed and proves to be an interesting mix of random with lots of options. We have played around with it a couple of times in the past– a couple of one shots and character creation sessions. After an extended and glorious fight two weeks ago, the D&D game reached a “chapter break” and we picked a new game to play for a few months while my brain recovers from high level D&D 3.5 prep. This weekend I sat down in the player’s chair again.
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